

Originally posted by jboord44:My question, and it may be a dumb one, but we really were fired upon first. The narrator states that if the raid fails, the 33rd would then recommend using Agent Daniels to lure more C.I.A members to them = the broadcasts of Agent Daniels being tortured that can be heard from the speakers throughout Chapters 5 and 6. The 33rd decided to stage a raid on the hideout which is why you encounter them in Chapter 4. He also revealed the C.I.A hideout that Delta discovers in Chapter 4. Daniels revealed that Grey Fox was responsible for attacking 33rd outposts by aiding the local insurgency that formed in Dubai. The recording is narrated by a 33rd member who reveals that they captured a member of the squad known as "Agent Daniels" to interrogate him for further info on Grey Fox. One of the recordings is a dossier on the C.I.A Op Squad known as "Grey Fox" the C.I.A operatives that you later meet throughout the story (Gould and Riggs).

This is supposed to tie in with the lore, specifically the intel recordings that are hidden somewhere in each chapter. Going back to the dialogue sequence with McPherson, the player is also able to shoot him, preventing him to rappel down to alert the 33rd however you will still end up being fired upon first since they will still assume you are C.I.A After the dialogue plays you will then hear McPherson in the room saying "Look I don't know their names but they're C.I.A, who else could they be? You know our orders." And thats when the firefight breaks out between you and the 33rd. He will then rappel down and get away from Delta and ends the sequence.Īfter you check Castavin's body, Delta will follow McPherson's footsteps down and discover the C.I.A hideout. You gotta speak to my Commander." Walker asks where he is and McPherson states that he's below and tells Delta to stay there so that he could go get him. Walker tells him "You're not saying much of anything, Lieutenant" and then McPherson replies "Article 4, Captain. This is after the encounter with McPherson when he killed Castavin, the C.I.A operative who was interrogating him. The reason why you are first fired upon in Chapter 4 is because Delta is presumed to be C.I.A. There's a reason they did all of those little choices. I have seen games where developers get lazy and throw in madness to hide their mistakes or plot holes, but I'd like to give them the benefit of the doubt with The Line. What I'm working on is what the game leans more towards and supports so I suspect it's more of the former. The alternative is that it's the point that Walker dies and everything that follows is a Jacob's Ladder-esque memory of his final thoughts and imagination, justifying the horror of what happened in Dubai and desperately trying to believe it was Konrad's fault and not his.
CHOICES IN SPEC OPS THE LINE MOVIE
In the above example from Glacier with the helicopter ride, it could be argued that Walker's comment is a way of telling the player that they've returned to the same helicopter (To be fair, a lot of game and movie stories do this when they flash back to the 'present'). I knew a twist was coming and all, I could tell the mild optimism at the start therefore suggested things would turn dark and crazy. Everything is open to interpretation and I like that people have their own theories, that's absolutely fine if they can justify their thoughts and logic. Well, there's a lot for players to process after the game's finale.
